Card Game, Works with Josh, Lynn and Clarance
Tower of Hanabi adapts the card game Hanabi in the scenario for people waiting in line. Players cannot see their own cards but they can see cards from people adjacent to them.
The design document can be found here:
Design+Document_+Tower+of+Hanabi.pdf

Hanabi (from Japanese 花火, fireworks) is a cooperative card game created by French game designer Antoine Bauza. Players are aware of other players' cards but not their own, attempting to play a series of cards in a specific order to set off a simulated fireworks show. Players are limited in the types of information they may give to other players, and in the total amount of information that can be given during the game. (From Wikipedia)
How to Play
Materials Needed
A deck of cards where each card type has exactly 3 copies. Plays with 3+ people. Using cards in Hanabi is a good choice.
Setup
- Remove cards from the deck so that there are a number of card types equal to one more than the number of players. (4 people, 4 types of cards)
- Shuffle the deck and deal 3 cards to each player. Discard the remaining 3 cards so that they are not seen, such as in a pocket.
Play
- Hold your cards away from you, facing the people adjacent to you
- You may show your cards only to adjacent players
- Giving a hint: Once per round, you may give a hint to a player about their cards:
- Choose a card type; point out to the player all cards which are that card type. For example, “You have two yellow cards, this one and this one,” or “You have no red cards.”
- The information from this hint can be shared with all players, for example, “Lynn told Stephen that he has two yellow cards.”
- You may not share information about the game by other means.
- Trading: At any time, you may offer one of your cards to an adjacent player. When offered a card, you may:
- Reject the offer.
- Accept the card and give the other player a card in return. They may not reject this card and must accept any card you give.
- Remember your trades. You may not give a card back to the person you received it from.
- Ending: If none of your cards can be traded or you don’t want to trade anymore, put your hand down. When everyone is done, score your cards.
- Scoring:
- If 2 of your cards match, you get 1 point
- If all 3 of your cards match, you get 3 points and the people adjacent to you get 1 point.
Scoring